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Stargazing 3d Model SpaceShip

Stargazing.
5 week project that I made for my Diploma of Animation and Digital Video.
3.5kk polygons.
Maya/MentalRay/PH.

Stargazing.
5 week project that I made for my Diploma of Animation and Digital Video.

Stargazing.
5 week project that I made for my Diploma of Animation and Digital Video.

The idea cames from sci fi movies such Sunshine and Solaris. And I always wishing modeling a space station.  
I spend 3 week modeling, and 1 week texturizing and a week of setting camera/light/render. I used Maya and PH and this is mental ray.

The idea cames from sci fi movies such Sunshine and Solaris. And I always wishing modeling a space station.
I spend 3 week modeling, and 1 week texturizing and a week of setting camera/light/render. I used Maya and PH and this is mental ray.

STARGAZING BREAKDOWN

Diffuse Map + AO + Color correction.
3.5kk polygons.

The main goal for me was achieving a photorealistic level of textures, lights and details. For that, I used Mental Ray shaders and production render quality.

Diffuse Map + AO + Color correction.
3.5kk polygons.

The main goal for me was achieving a photorealistic level of textures, lights and details. For that, I used Mental Ray shaders and production render quality.

To increase overall quality I also used 
Ambient Occlusion map.

To increase overall quality I also used
Ambient Occlusion map.

For believable light and compose I used image based light set and also AO light.
Living module.

For believable light and compose I used image based light set and also AO light.
Living module.

For a solar modules I used solar plates' c maps and reflection layers of material. 

Corridor and Solar Plates module.

For a solar modules I used solar plates' c maps and reflection layers of material.

Corridor and Solar Plates module.

Last compositing was done in photoshop by burning highlight and sharping tool.

Space Sensor.

Last compositing was done in photoshop by burning highlight and sharping tool.

Space Sensor.

Corridor Ambient Occlusion map.

Corridor Ambient Occlusion map.

AO + Image base light.

AO + Image base light.